Vignettes of a dystopian society under the lockdown.

Director: Bea Qian

TallWall

My responsibilities:

  • Created 3D models based on concept designs, ensuring accurate representation.

  • Optimized models using Maya, focusing on clean topology for efficient rigging and animation

  • Unwrapped and organized UVs to maximize texture resolution and streamline the workflow for texture artists.

  • Designed and applied textures using Substance Painter, ensuring models were ready for seamless integration into project.

A young mythical creature, the Dokkaebi, has to take care of a baby to earn his title as a guardian of Dokkaebi despite his shortcomings.

Director: Sooyeon Bae

DOKKAEBI

My responsibilities:

  • Translate concept designs into detailed 3D models.

  • Ensure clean, quad-based topology using Maya for smooth animation and rigging.

  • Mapped and structured UVs to optimize texture application and workflow efficiency.

A doll who yearns for freedom wants to leave her dollhouse and her unchanging life, but she doesn’t know the truth about the outside world…

Director: Lam Poon

DOLL HOUSE

My responsibilities:

  • Sketched and tested rough in-betweens based on animatics to ensure smooth transitions.

  • Created 3D models for accurate perspective and visual reference in specific scenes.