Vignettes of a dystopian society under the lockdown.
Director: Bea Qian
TallWall
My responsibilities:
Created 3D models based on concept designs, ensuring accurate representation.
Optimized models using Maya, focusing on clean topology for efficient rigging and animation
Unwrapped and organized UVs to maximize texture resolution and streamline the workflow for texture artists.
Designed and applied textures using Substance Painter, ensuring models were ready for seamless integration into project.
A young mythical creature, the Dokkaebi, has to take care of a baby to earn his title as a guardian of Dokkaebi despite his shortcomings.
Director: Sooyeon Bae
DOKKAEBI
My responsibilities:
Translate concept designs into detailed 3D models.
Ensure clean, quad-based topology using Maya for smooth animation and rigging.
Mapped and structured UVs to optimize texture application and workflow efficiency.
A doll who yearns for freedom wants to leave her dollhouse and her unchanging life, but she doesn’t know the truth about the outside world…
Director: Lam Poon
DOLL HOUSE
My responsibilities:
Sketched and tested rough in-betweens based on animatics to ensure smooth transitions.
Created 3D models for accurate perspective and visual reference in specific scenes.